Whenever a creature (including you) ends its turn in the sphere, you can choose for that. However, a lot depends on your character and your party composition. Back to Main Page → 5e Homebrew → Spells → Sorcerer. Grimoire. Warmaster Horus said: Love Misty Step. This spell is exactly what I want to see from new spells because. That the specific definition of Thunder Step, which is specific to that spell and therefore taking precedence over any other rule in the book, is not applicable in its dissociation of disappearance and appearance. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a. Misty Step 5E:n työprosessi. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. 99. On a hit, it takes 2D4 lightning damage. Actually, a creature takes 2d8 thunder damage on a did not. Teleportation Circle and a big shove. Attack/Save. Coord26673 • 6 yr. As written, booming blade doesn’t make any more noise than a normal attack. On a failed save, a creature takes 2d8 thunder damage and is pushed 10. You. They are often left unused, forgotten about and collecting dust at the bottom of the party’s inventory, or hoarded until the end of the campaign. Eladrin in 5E D&D call the Feywild home, a spectacular version of the Material Plane with boundless magic. 2nd-level conjuration. Fog Cloud, Thunderwave. Source: Xanathar's Guide to Everything, DND 5e Wiki. It's good for running away, sure, but. Lightning doesn’t have too many spells in it’s damage type, but you’ll resist Druids quite effectively. Constitution save-or-damage attacks are. Thunderous Smite. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Our written review can be read here. Both trees must be living and at least the same size as you. This spell is quite equatable to conjure barrage and can be interchanged based on the battlefield's layout. While thunder step can teleport you 90 feet compared to misty step’s 30 feet, it costs a full action to do so. On a failed save, a creature takes 2d8 thunder damage and. This corporeal form uses the Fey Spirit stat block. A wave of thunderous force sweeps out from you. Magic Circle – 2. There are a number of teleportation spells in D&D, each functioning slightly differently. 5 but yeah. So one could use Contingency as a way to keep an extra spell slotted. When not explicitly sequenced, as in thunder step, results are simultaneous. Vampiric Touch – 2. Available For: Sorcerer Warlock Wizard Circle of the Land (Coast) Oath of the Ancients Oath of Vengeance Oath of the Open Sea. It does not grant the bard extra versatillity like the other instruments from the other ledgendary collages, but it is neat. And when you NEED a teleport than blowing a full action is almost certainly worth it to save you and a friend, rather than just a 30 ft jump and then a dash action to run or something with misty step. Changed Thunder Step to be able to teleport an ally as well but the explosion at their previous position is covered by script extender now; Made it so Ashardalon's Stride doesn't deal damage when outside of turn based mode/combat. Spell Description. I've had a lot of fun with Storm Sphere, though it really just acts like an improved version of Call Lightning. You can then ambush monsters and other foes that hear the sound. For example you can have a baddie cast a lightning storm spell to give all of your players in the zone disadvantage on attacks. Attributes Casting Time. For in-combat use, Misty Step is the go-to choice for most players. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. Wizard. "While manifested, the spectral mind can hear and see, and it has darkvision with a range of 60 feet. thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench). This seems like a bizarre way to increase long-term movement speed. Major Image – 3. Thunder Step (and dimension door) has a clause in the spell description saying “You can bring along objects as long as their weight doesn’t exceed what you can carry. Range: 90 feet. 3rd-level conjuration. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the. There are some spells which you can concentrate on even after they will not provide any benefits, for example the thunderous smite spell states:. But that means you'd always wind up naked after a Misty Step, so I just use my. It is worth mentioning that the description of thunder damage does involve sound: Thunder. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. 3rd-level conjuration. The first is almost always a massive downgrade from Fireball due to area of effect, * and the second is a large slot investment for an effect often mimicked by the 2nd level Misty Step. RELATED: Dungeons & Dragons: How To Build A Bladesinger WizardBecause Thunder Step provides a specific example of a spell that creates extra noise, as shown in my first post yesterday morning. Secondly, you need to be. Tiny Servant. Range: 90 feet. out the C. ":"thunder"} thunder damage on a failed save or half as much damage on a successful one. Misty Step - DND 5th Edition. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. The thunderbird can beat its massive wings, causing a loud thunderclap audible out to 5 miles. You teleport yourself to an unoccupied space you can see within range. Just be aware the thunderclap will also hurt allies. Destructive wave I treat as a nuclear explosion, as it uses both radiant damage (the flash of heat and light from a nuclear blast) and air pressure/vibration shockwaves (as thunderwave). While they still create. Since being in the cube grants total cover, would the wizard be able to choose to teleport the rogue out with him?Swarmkeeper, my reservation about Thunder Step isn't that I think casters should be immune to their own spells- there are specific spells and abilities to allow for that. Duration: Instantaneous. If you wanted to move it into the same power of thunderstep I would increase the range to 90 feet to increase its mobility to thunder step. When you cast this spell you immediately teleport to an unoccupied space up to 30 feet away, you must be able to see the space to teleport to it. Say you are trapped in a dead end and the source fo your fear is 20ft away (15ft gap inbetween), blocking the exit. • You cause flames to flicker, brighten, dim, or change color for 1 minute. There's nothing in the spells' description or the rules (that I'm aware of) that would suggest otherwise. Once you use this trait, you can't do so again until you finish a short or long rest. . #3. Thunderwave. There are 10 spells that can do lightning damage in PHB (plus prismatic spray, but the damage type is random) but none of them are on the clerics list. But another option is to Shove. Components. D&D 5e clerics rely heavily on their Wisdom for their spellcasting abilities, so it's vital to reach the 20 cap as soon as possible. Astral projection, teleport, plane shift, word of recall, and similar spells cast for these reasons simply fail, as do. . Best Classes for Thunder Damage Spells. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Misty Step was a nice way for mages to escape danger without provoking AoOs in 5e. My player and I have differing opinions on how the additional effects are interpreted. On a successful save, the creature takes half as much damage and isn't pushed. A Bard could include a handful of other spells if they picked up Contingency . Secondary. Thunder Step. The thunderbird’s innate spellcasting ability is Wisdom (spell save DC 16). The duration of this spell is instantaneous and casting time 1 action. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicSaving Throws Dex +4, Con +9, Wis +4, Cha +3 Damage Immunities lightning, thunder Skills Perception +4 Senses passive Perception 14 Languages – Challenge 13 (10,000 XP). ago. Dungeons & Dragons 5e. When held, the bearer feels a slight tingling sensation in their arm until thrown. ago. A round represents about 6 seconds in the game world. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. For example, readying an. This will not just save you from getting killed but also do some nice damage to. Step Two: Design other subraces around other extreme environments. The image appears at a spot that you can see within range and lasts for the duration. It extinguishes unprotected flames in its area that are torch-sized or smaller. You can also use your action to temporarily halt the effect or to. My second 3rd level spell is Thunder Step. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Arctic, Desert, and Jungle would be where I look for inspiration. Teleportation. Duration: Instantaneous . Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. This would mean that you get to bring your gear with you and also the treasure chest with the treasure as long as you can carry it. Thunder Step PHB: Amusing, but it takes an Action to cast, the AOE isn’t especially large, and the damage is poor for the spell level. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a. When you use a contingency like when I get surrounded by 3 or more enemies, use thunder step to escape. The fact that it says that the thunder happens right after disappearance rather than right after teleportation supports this two-step interpretation. So Misty Step instantly teleports you to an unoccupied space up to 30 feet away. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. Powerful summoners, teleportation experts, and masters of making something from nothing at all, wizards who adhere to the School of Conjuration make for some of the most versatile spellcasters in Dungeons & Dragons 5e. Note that I said "origin" of thunder and not resolution. Get them to step on the first (or one of the first) in the line while you're in line with them and the line. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Lock 6 also gets you Relentless Hex as mentioned. Misty Step Edit Page Content. A Complete Guide To Playing A Hexblade Warlock In 5e D&D. A target has half cover if they’re behind cover which obscures over half of their body from an attacker. Spell scrolls are a consumable item in D&D 5E which allow you to cast different spells. Grappling a caster to lock them down is rarely the best idea, but unlike melee characters they can be very effectively controlled with Silence or Blindness (which completely breaks Misty Step). First off, PC's don't get multiattack; that's exclusive to NPC creatures and is itself a type of action. In contrast, the only spells I can find that explicitly spell out what you can carry with you when teleporting are dimension door and thunder step. You create a burst of thunderous sound that can be heard up to 100 feet away. Casting Time: 1 action. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the. $1. Thunderous step 5e. I'm preparing to run Curse of Strahd, which will be my first time running anything long form, and I was hoping to get help from some more seasoned folk on a potential balance issue. EE. Lorsque vous lancez ce sort en utilisant un emplacement de sort de niveau 4 ou supérieur, les dégâts augmentent de 1d10 pour chaque niveau d'emplacement au-delà du niveau 3. It’s also available on sorcerer, warlock, and wizard classes. 3-level Conjuration Casting Time 1 action . The origins of their powers might come from being the descendant of a powerful Djinn from the plane of Air. The game organizes the chaos of combat into a cycle of rounds and turns. Thunderous step 5e. . Basic Rules, pg. If a teleport spell is intended to allow you to take a person with you, it will say so in the spell. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. The rogue got engulfed by a Gelatinous Cube and I think the wizard has a plan to jump in there to attempt to cast Thunder Step to get them both out. Thunder Step (1A) Instant : 90 ft: Thunder: Teleport yourself somewhere within range with a thunderous boom sound. On a successful save, the creature takes half as much damage and isn't pushed. To truly excel as an adventurer in D&D 5e, having Misty. Scroll of Thunder Step Rarity Uncommon Type Scroll Sanity Category Consumables Relevant Page Number 200 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 400 gp. You need to prove your claim that disappearing is one effect and reappearing is a separate effect, because the game doesn't say or imply that anywhere. 3rd-level conjuration. Learn how to cast Thunder Step 5e, a spell that teleports you to an unoccupied space with a thunderous boom and deals damage to nearby creatures. Thunder Step's defining feature in D&D 5e is that it damages every enemy within ten feet of the caster when they cast it. Duration: Yes Up to 10 minutes. DND is the middle ground between systems that are very loose with the rules (like Kids on Brooms) and systems that are more heavy on rules (Pathfinder). Gate: I was able to clear out some of the gas that surrounded our party and divert it into space (we were playing 5E Spelljammer). Let's say you are 10 feet away and want to run for the exit as your action. It is a viable spell and it greatly lessens the need for misty step. Aux niveaux supérieurs. Spells. Sell me on Dimension Door. The more I discuss 5e with people, I find you kind of get three camps- those that are annoyed by the rules not being more specific. $1. The only way to cast two spells that require Actions per turn is with the. Haven't read what anyone else has said or even if this thread is still talking about the original question, but I just read up on Thunder Step and I'd rule that the caster does not take damage as the thunder damage occurs right after they disappear, not reappear. Outside of the ToF, the only mention of the Eladrin subrace is in the DMG,. Thunder Step. Summon Lesser Demons – 1. Like each of the main wizard subclasses (putting aside newer additions like. Line 1: Cast Thunder Step, targeting an unoccupied space you can see within 30 ft. Starting at 14th level, when you are hit by a melee attack, you may spend 2 sorcery points and use your reaction to deal lightning damage to the attacker equal to your sorcerer level. Spell Level: 3. A Lightning Golem, electrically powered suit of armour, or Lightning Elemental will give your players a shock they won’t soon forget. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Components: V. One is that the spell is described as a teleport, and Teleport is impacted by the tomb's shenanigans. This is a reasonably good approximation of your spell, except that your spell. and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. A wave of thunderous force sweeps out from you. Following Step appears, to me, to pretty clearly indicate that it modifies Step Up. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. You can bring along objects as long as their weight doesn’t exceed what you can carry. Sorcerer. The prison can be a cage or a solid box, as you choose. THe spell is instantaneous but contains AT LEAST two (and possibly) three effects, distinct and in sequence. Components: V, S. Each of the creatures which are within the 15-foot cube originating from you want to make the constitution saving throw. Tempest Clerics are fucking awesome. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The spell does exactly what it says. You teleport yourself to an unoccupied space you can see within range. The Eldritch Knight Fighter's spellcasting is limited, but still very powerful. out the. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Here we provide the complete list of DnD cantrips and 5E spells available for Wizard characters. Additionally, if the target is a creature, it must succeed on. Teleportation spells have fierce competition in D&D 5e. You can also bring items when using the spell. Catapult. ClarentPie 4 yr. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Source: Player's Handbook. Range: Self. Upon casting the spell, the caster could teleport to a visible location within a distance of 90 feet (27 meters). To do so, follow the instructions written down below. The lightning ignites flammable objects in the area that aren’t. The whole paragraph is stating "Harkening back to the example of Rasputin" so it's just an example. Undying Light: As an action, a sphere of radiance emanates from you, using your Channel Divinity. Attack/Save. call lightning, thunder step 7th storm sphere, ice storm 9th destructive wave, control winds I especially like the addition of Thunder Step, as it's painfully thematic for the tanky, combat mage role the Tempest Cleric is built for. Hallucinatory Terrain – 2. School: Conjuration. Spell Tags: Teleportation. 18. It doesn’t appear in the Player’s Handbook but was introduced in Xanthar’s Guide to Everything. The Ready action happens after the specified trigger. Immediately after you disappear, a thunderous boom sounds. 197). Outside of that, the DM has discretion to how destructible objects are. The caster must use their bonus action to cast this spell. The. Thunder Step 5e Stormy Ascension: Granting flight is a tricky thing in DND 5e, but I think the limitation of having to concentrate on a storm-based spell adds an interesting risk to the class. It’s time to don your pointy hat, ponder your Arcane Focus, and start preparing your Wizard spell list. Thunder Shock Last Resort (5e Spell) Thunder Step (5e Spell) Thunder Storm (5e Equipment) Thunder Strike (5e Spell) Thunder Striker (5e Equipment) Thunder Sword (5e Equipment) Thunder Warrior (5e Feat) Thunderbolt (5e Equipment) Thunderbolt (5e Spell) Thunderbolt Iron Weapon (5e Equipment)Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . If they fail they will take a massive 3d10 thunder damage. What would a Lich for each class in D&D 5e. The map of the Thunder Cliffs Caves represents the cave system at low tide. A creature takes 8d8 lightning damage on a failed save, or half as much damage on a successful one. Find out the range, duration,. By rules of the spell you cannot bring yourself to run closer to it even with the intent to try to escape past it. Maybe the Sorcerer was struck by lightning or thrown overboard from a ship during a storm. Misty Step was a nice way for mages to escape danger without provoking AoOs in 5e. Fuming, Mirthful, or Tricksy. Range: 120 feet. The order of events must be disappearance, origin of thunder clap, reappearance. The duration of this spell is instantaneous and casting time 1 action. In fact, Vortex Warp is the only current 5e spell that allows you to teleport your foes. Even with things like Banishment, you are "somewhere"- and the only defined location you can be, is the target location. Thunder. 0a. You teleport yourself to an unoccupied space you can see within range. On a successful save, the creature takes half as much damage and isn't pushed. Here's the twist that allows player/DM interpretation. Thunder Step is just a proof that your statement of "You can't split an instantaneous effect up" is contrary to the RAW. A tyrannical and supremely devout servant of Talos. You can bring along objects as. Fey Wanderers can learn Misty Step at level 5 and Dimension Door at level 13, and then at level 15 they gain the Misty Wanderer feature. This spell adds versatility and tactical depth to the game, enhancing the overall gaming strategy. An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . One common example is a Wizard casting Misty Step to escape a grapple. Bob and Sam discuss the spell Thunder Step. The dnd 5e Thunderwave spell will emit a thunderous boom audibly 300 feet faraway from you. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Learn how to cast thunder step, a 3rd level conjuration spell that teleports you to an unoccupied space and causes a thunderous boom. Thunder Step Spell Guide for 5th Edition. The creature must be within 5 feet of you when you cast this spell, and there must be an. #1 Feb 25, 2019. Tidal Wave (EEPC / XGtE): Being knocked prone typically isn’t a problem in 5e because standing costs so little. An invisible wall of force springs into existence at a point you choose within range. Saving Throws Dex +5, Con +10, Wis +8, Cha +4 Skills Perception +8 Damage Immunities lightning, thunder Senses passive Perception 18 Languages – Challenge 13 (10,000 XP). Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. To add to Miniman's answer, it should be noted that any spell which targets a point (such as misty step (depending on your interpretation of 'target')) will be blocked by a wall of force. Kinder reader Inflection wanted. Ensorceleur. It manifests in an unoccupied space that you can see within range. Total. In any case, Misty Step doesn't require motion and neither do spells like Dimension Door or Thunder Step. This spell stays running between turns, meaning you can get several attacks with it out of one spell slot. Since Balor's feature doesn't say another creature may come along, Balor's teleport feature is a solo trip (since other creatures. Components: V S. Get your wis and strength up as high as you can, con 16, and go ham. It can be found on page 168 of Xanathar's Guide to Everything . Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw. Gust of Wind, Shatter. Spell Level: 3. With conservation of momentum, upon casting misty step at the ground, but facing back up, you'd fly 100 feet into the air (not accounting for air resistence), and then 50 feet on a second casting, and 25 on a third, and so on. " This means it literally shows you what it is seeing and what it is hearing. Misty Step is a powerful spell that can be used to escape restrictions. Hunger of Hadar – 3. Classes. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. 14 comments. Casting Time: 1 action. Vortex Warp is my new favorite spell. You should also try to scribe the spells erupting earth and thunder step to supplement upcasted dragon's breath for the bludgeoning and thunder damage types that you only have 2nd level spells for. ; Booming Blade (SCAG / TCoE) (Optional): Keeping an enemy in melee is surprisingly difficult in 5e since movement is so easy and opportunity attacks are often fairly gentle. Bringing both shock and awe to the table, the Storm Sorcerer is the ferocious power of the storm made flesh. A creature made of inorganic material. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Each creature in the line must make a Dexterity saving throw. No, it does not. You create a sound or an image of an object within range that lasts for the duration. Lightning Bolt. Wall of Light. Further, the game. Misty step — bonus action teleport doesn’t provoke attack of opportunity; Thunder step — 1 action teleport that deals damage, can teleport with a friend; Dimension door — 1 action teleport for two for positioning or escape; Far step — bonus action teleport every turn for 1 minute for hit and run tactics Here are the other 4th-level Warlock spells and my X/5 rating for each: Summon Aberration – 5 (basically a linear upgrade from Summon Undead, although I personally like the undead’s extra abilities better than the aberrations) Summon Greater Demon – 4. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. A Lightning Golem, electrically powered suit of armour, or Lightning Elemental will give your players a shock they won’t soon forget. They wield an immense amount of element magic to destroy their enemies and also to give themselves a boost in battle. Upon casting the spell, the caster could teleport to a visible location within a distance of 90 feet (27 meters). Thunder Step not appearing as option #1 Aug 27, 2018. There are three types of cover: half cover, three-quarters cover, and full cover. Use the Party Toolbox to manage multiple parties. If you can't be seen, you can't be struck. Warlock 3. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. First of all, how would it work with contingency? The way I see it, Thunder step already targets only yourself, with the option of bringing along 1 other person, so if I understand correctly, it would work normally and even deal damage with Contingency. Range: 90 feet. Casting Time: 1 action. Run forward grab that low health dude and zip out of there. Prior to the creation of Thunder Step, Dimension Door was the go-to spell for short-range teleportation. That misty step could be a banishment, or a hypnotic pattern. com Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. 3rd-level conjuration. Thunder damage has no overall rule for object damage, but the spell Shatter specifically says, "A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. Both shadows. A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. Summary: The caster teleports and creatures within 10 ft must succeed on a Con. You teleport yourself to an unoccupied space you can see within range. Otherwise, as I've explained, if you are already caught in the damage, it's too late since the readied action occurs after the damaging effect occurs. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Thunder Step: You teleport yourself to an unoccupied space you can see within range. 2nd Level Spell Shatter and your familiar exhales Dragon Breath (Lightning) energy every turn. Warlock 3. 2nd. The more I think about Thunder Step, the more I'm curious why this spell exists. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Take Thunder Step as an example. None. $1. The thunder can be heard from up to 300 feet away. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. So be a Shadow Sorc and cast Darkness with Sorcery Points when needed. Close Blast/Burst is such a good way of describing what the spells do, instead of how 5e does it.